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THE
EVERYDAY LIFE OF OBJECTS
2002
THE
EVERYDAY LIFE OF OBJECTS explores
the persistence of material culture in the electronic age and highlights
the relationship between objects and meaning, through the construction
of a pair of sites, one physical and one virtual. Both the physical and
the virtual site offer spectators opportunities to move through a matrix
of familiar objects, some precious, some trivial, and to reflect on the
possessions in their own lives. Conceptually, the two sites taken together
will foreground timely questions about information technologies and embodied
meaning.The physical installation of THE EVERYDAY LIFE OF OBJECTS was
a 1500 square foot installation--an irregularly gridded floor-to-ceiling
maze which resembles urban architecture, dense vertically as well as horizontally,
with an aesthetic sensibility somewhere between a thrift store and a museum.
(In trying to picture this installation, you might think of Kurt Schwitter's
Merzbau, the 1923 reliquary construction that occupied two floors of his
house in Hanover. You might also picture the House on the Rock). Each
and every object, and there were hundreds of them, was three-dimensionally
framed using recycled materials, offset but still accessible. The collection
of objects was diverse: window frames and spray paint cans, stacks of
magazines and piles of makeup, high heels and hammers, toilets and telephones,
and souvenirs and cabinets and Barbie dolls. The piece was crammed full
of objects, what in Yiddish are called tchotchkies, and in the art world
are called documentation, and in natural history museums called artifacts,
and in department stores are called inventory , and in the construction
industry known as salvage, in the law, evidence and in travel, souvenirs.
Visitors to the site were invited to select objects which would be theirs
at the end of the run of the show, which moved the experience of the show,
for many, into a liminal zone between seeing art and shopping.The electronic
version of THE EVERYDAY LIFE OF OBJECTS is a virtual maze. Just as it
was possible in the installation to go to a place and touch an object,
so in the web site it is be possible to navigate "three-dimensionally"
to a "place" and "touch" an icon of the same object.
Lifting an object or clicking on an icon triggers a "life history"
of an object, though not necessarily that particular object. These sound
bites, gathered through a series of interviews with people who have and
keep things, about what they acquire and why, includes the testimony of
not only collectors but also examples more quotidian practices of accumulation,
functional as well as sentimental, absent minded accrual alongside self-conscious
selection. For example, the project includes "yuppies" whose
instinct to acquire is at odds with a contemporary "bourgeois"
minimalist aesthetic as well as surviving relatives and domestic partners,
who have to make choices to keep or dispose of the possessions of the
deceased.
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